Godot Animation Regression Fix
Debugged a Godot 4.7 C++ animation regression with git bisect, traced it through the 3D animation pipeline, and corrected a local-space transform composition error affecting non-uniform TRS scaling.
I'm Owusu, a CS and Data Science student at UW–Madison. I work on multi-agent learning, C++ rendering, and browser simulations.
Debugged a Godot 4.7 C++ animation regression with git bisect, traced it through the 3D animation pipeline, and corrected a local-space transform composition error affecting non-uniform TRS scaling.
Built and optimized a PyTorch/CUDA training system across multiple policy architectures, then exported trained policies for real-time inference and visualization in Three.js.
Built and optimized a PyTorch/CUDA multi-agent RL system, cutting episode runtime from 0.884s to 0.384s and deploying trained policies to a real-time browser visualization.
Processed 10GB+ of spacecraft telemetry and reduced analysis runtime by 35%, then presented the resulting atmospheric analysis at UW–Madison's Undergraduate Research Symposium.
Founded and engineered a multiplayer game that reached 10,000 monthly active users in six weeks, with 100-player server instances and a 0.02% crash rate.
My anime list includes scores, watch progress, and favorites.